Dragons, instead of being the best ace the game has to offer, are masterfully turned into the most obnoxious and undesirable part of the game, much like the repetitive but otherwise amazing trips to Oblivion in Oblivion. I have a list of things that Skyrim has done wrong, and its just about everything, but I wont get into that.Īrchery is a little better in Skyrim. Magic was better in Oblivion, and even the combat felt more impactful.
The pace however does get butchered towards the end and it proves to be somewhat anti climactic, but if you take things slow and beef up the difficulty even that gets fixed. I think it better in execution that Morrowind's story, in fact. I think the story in Oblivion was likewise amazing, done at an amazing pace where you are an agent and a low key spy for the greater part of the game. Unique monsters and unparalleled towns, top notch story and excellently designed armor and overall a great deal of content and variety. Oblivion had the best dungeons (albeit few recurring themes but I didn't mind as they were sooo good), unparalleled atmosphere, and perhaps above all side quests that blow away anything any game ever made had to offer in terms of how engaging, varied, interesting and original they were. Besides, the south around Nibenay (IIRC) is swampy and jungly. Cyrodiil was lore consistent and it never meant to have any asian architecture, what are you talking about? It was referred to as a jungle due to its dense forests and no elaboration was ever given besides that. I still do not think it is generic in any way. familiar, in comparison to wild and outlandish Morrowind. Calling it generic is shocking to me as well. I can't fathom that you possibly think that.